Eschewing genre conventions of broadly accessible player classes, Killzone Shadow Fall Intercept — maintaining the hardcore essence of the main game it’s built upon — embraces cooperative gameplay in the truest sense of the word. Combat Roles are highly specialized and highly interdependent; those who fail to collaborate will find the greatest level of difficulty.
Four Combat Roles With Extremely Varied Abilities
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Killzone Shadow Fall Intercept’s cooperative philosophy is grounded in four different “Combat Roles.” The Marksman is the master of medium-to-long distance warfare. The Assault role is a close-combat terror. The Medic and Tactician fare worse in constant battle; rather, the former excels in reviving and resupplying comrades, while the latter is a master of boosting team defenses via turrets and Nano Shields.